Debug Mode

To unlock the debug menu you need to enter the following cheat. First of all make sure you are in-game, i.e. playing a level, then pause the game. Hold down L1 and R2 and press Up, Triangle, Down, X, Left, Square, Right, Circle. Release L1 and R2 and press L1, R1, L2, R2. If you are successful the paused image will disappear although the game remains still paused. Unpause the game. Now to open the debug menu press L2 and R2 together to open the Debug Main Menu.

Each part of the Main Menu is explained in detail by clicking the links below.

Debug Menu Main Page

Layout Enemy – Allows you to add enemies
Layout Item – Allows you to add items
File – Manipulate files
Charge Item – Add items to your inventory
Player – Controls various aspects for the level
Stage – Allows you to change stage

Thanks to Ninken for his original Debug FAQ which some areas of this guide have been adapted from.

 

Layout Enemy

Layout enemy is probably the most interesting and most complicated part of the debug menu. It enables you to add enemies to the stage.

Add Enemy
The add enemy option depends on which level you are playing.

Once you have added an enemy there are a whole host of options on how the character will react in different modes.

Step 1. Unaware mode (Blue “?” Ki status)

Pad 1 Enemy assigned to controller 1
Pad 2 Enemy assigned to controller 2
1A Trace Enemy follows defined path (see Path Setting)
1B Watch Enemy rotates in a fixed position
1C Random Enemy walks randomly
1D Ninja Enemy walks randomly and on encountering a wall will jump and climb up (ninja only)
1E Sleep Enemy sleeps
1F Chase Enemy walks around as if they are agitated.

 

Step 2. Alerted mode (Yellow “!” Ki status)

2A Confirm Enemy looks in the direction of character
2B Contact Enemy approaches character

 

Step 3. Spotted mode (Red “!!” Ki status)

3A Call Aid Enemy will try and get attention of a stronger nearby enemy to be replaced by
3B Atk-Chase Enemy will chase and attack you until either one of you dies or you disappear
3C Atk-Point Enemy will approach character and fight from the point assigned
3D Escape Enemy is scared and runs away
3E Atk-Area Enemy attacks and returns to designated area
3F Atk-Hitaway Enemy attacks and retreats after sustaining one hit

 

Step 4. Suspicious mode (Pink “!?” Ki Status)

4A Abandon Enemy abandons search and returns to original Unaware mode
4B Contact Enemy guards the area which caused the !? status
4C Chase Enemy searches randomly

 

Path Setting

Add Adds a point for which the enemy to pass through
Reset Erases path of selected enemy
Select Selects enemy for whose path you which to define

 

Other layout enemy options

Remove Removes nearby enemy
Reset Resets set layout. Removes corpses and replaces with alive enemies
Go Test a new/current layout. Note that bosses and cinematics won’t work – instead use restart event from the File menu
Clear All Enemies Removes all enemies, with the exception of bosses
Report Provides information on current layout
Select Camera Owner Sets the camera view to an enemy. Has a tendancy to crash the game
Path Setting Defines path

 

 

Layout Item

This menu allows you to place one item on the floor directly where your character is placed. Your character can then pick up and use the item. There is also the option to clear any placed items. The item translations are given below:

Shuriken – Throwing Star/Knife Cosikimai – Colored Rice
Smoke – Smoke Bomb Happou – Super Shuriken
Makibishi – Caltrop Ninken – Dog Bone
Fire – Grenade Nemuricusuri – Sleeping Gas
Jirai – Mine Kaengeki – Fire Eater Scroll
Kusuri – Healing Potion Kawarimi – Resurrection Leaf
Kacinawa – Grappling Hook Coshinfuda – Protection Amulet
Gun – Echigoya’s Gun Shot Manebue – Decoy Whistle
Yumi – Arrow Hensin – Cameleon Spell
Kaen – Fire Spitter Shinsoku – Lightfoot Scroll
Dokudango – Poison Rice Lightning Bolt – Lightning Bolt
Rikimarukochan – Shadow Decoy The World – Teleportation

 

File

Save
Allows you to save a modified level to your memory card

Load
Allows you to load a modified level from your memory card

Reload Stock Images
Unknown

Load Stock Layout
Load any of the three programmed layouts

Toggle Debug Print
Unknown

Play Stage Music
Plays Current Stage Music

Test Music
Plays dialogue, for a complete listing click here.

Stop Music
Stops Music

Event Update
Advances the level plot

Animation Update
Unknown

Animation Test
Test cinematic

Easy Game
Sets the difficulty to easy game

Normal Game
Sets the difficulty to normal game

Hard Game

Sets the difficulty to hard game

 

Charge item

This menu allows you to add either 10, 100 or an infinite (full) amount of a certain item to your inventory. The item translations are given below:

Shuriken – Throwing Star/Knife Cosikimai – Colored Rice
Smoke – Smoke Bomb Happou – Super Shuriken
Makibishi – Caltrop Ninken – Dog Bone
Fire – Grenade Nemuricusuri – Sleeping Gas
Jirai – Mine Kaengeki – Fire Eater Scroll
Kusuri – Healing Potion Kawarimi – Resurrection Leaf
Kacinawa – Grappling Hook Coshinfuda – Protection Amulet
Gun – Echigoya’s Gun Shot Manebue – Decoy Whistle
Yumi – Arrow Hensin – Cameleon Spell
Kaen – Fire Spitter Shinsoku – Lightfoot Scroll
Dokudango – Poison Rice Lightning Bolt – Lightning Bolt
Rikimarukochan – Shadow Decoy The World – Teleportation

 

Player

The Player sub-menu allows you to do four things:

Reset Position

Player is moved back to the original start position, though the level is not restarted.

Jump Position
You can move your player around the level using the left, right, up, down, L1 and L2 buttons. Confirm your position with the START button.

Restart Event
Level is restarted from your current character’s position.

Raise Dead
Ressurects main character after dying.

 

Stage

This section allows you to:

  • go to the next stage/mission
  • select a stage/mission
  • change the language: English, French and German (UK version only)
  • view information of you current stage score