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Author Topic: Any Vita owners yet?
Selenia
Administrator
Posts: 100
Post Any Vita owners yet?
on: 22/02/2012 09:30 PM

Title says it...

... Tenchu - This is the tale of two shadows of justice born unto darkness and destined to die in darkness ....

xScarletVa-
lkyriexx
Ninja
Posts: 54
Post Re: Any Vita owners yet?
on: 23/02/2012 02:13 PM

Not yet sadly. I will probably get it for Christmas this year... I'm sure the price will lower a bit by then. My dad wonders why I would want it, but I think there are good games coming out on it. Hence why I'm getting it. Not really because its the latest thing at all. Still loving my PSP though :D .

Shadow-
Assassin
Master Ninja
Posts: 113
Post Re: Any Vita owners yet?
on: 23/02/2012 03:50 PM

Got PSVita day one.
It is incredible.Its just perfect!

NinjaPixel-
s
Novice
Posts: 4
Post Re: Any Vita owners yet?
on: 25/02/2012 06:26 AM

I have the Vita and I'm contemplating whether I should or not. The only reason is that I never played any of the Shinobido series. Is it anything like Tenchu? Every description I read about it makes it sound like it is...and if so, I will get it!

Image
http://NinjaPixels.net

Selenia
Administrator
Posts: 100
Post Re: Any Vita owners yet?
on: 25/02/2012 12:02 PM

It is definitely very similar to Tenchu. Feudal Japanese setting, you are a ninja and can either use stealth or action to reach your objectives. Of course there are stealth kills too.
In addition to Tenchu there are some game systems like creating/combining items. You also pick missions offered to you by 3 different fractions, rather than a linear storyline. Like Tenchu it suffers from some control and camera issues.

... Tenchu - This is the tale of two shadows of justice born unto darkness and destined to die in darkness ....

NameThatNo-
bodyTakes
Novice
Posts: 2
Post Re: Any Vita owners yet?
on: 26/02/2012 03:22 PM

Shinobido also suffers from bad enemy AI like Tenchu, so expect enemies running into walls (though it happens less frequent than in Tenchu in my opinion). Also there are approximately 15 maps which you will visit multiple times throughout the game instead of Tenchu's missions which all have their own unique maps. Some people don't like it, but I think it doesn't matter as some of the maps are huge, hence will take some time until you know every nook and cranny of each map. Also the different mission objectives and the changing enemy layouts keep it varied for quite long.

I have no Vita and it probably will take me ages to get one until that thing has come down in price. Too bad because I would love to play Shinobido 2.

Ping
Novice
Posts: 1
Post Re: Any Vita owners yet?
on: 26/02/2012 11:35 PM

Yep, day one (European) Vita and Shinobido 2 owner here. My feelings about Shinobido 2 are, as with the original PS2 game, very ambivalent. The game still obviously stems from the Tenchu creators, carries (at least to me) that certain Ninja-game flair (of old) and is a ray of light in today's draught of such games.

Almost every part of the game is, to me, a mixed bag. Gameplay wise, almost nothing has changed apart from a few new moves and other twists, and while it is the same engaging fun like in PS2 days, it just the same tends to start feeling arbitrary and repetitive. Apart from one new map, all locations are rehashed from the older games, which brings the game dangerously close to seeming like a cheap rehash-cash-in. Of course, the needy Ninja gamer won't really mind that much.

Sadly, there seem fewer cutscenes in the game, and moreover with somewhat disappointing voice work (English voice in my German version; cannot comment the original Japanese). Most of all, I miss one thing that really stood out to me in the original game's already mixed prese tation: the surprisingly good camera work in cutscenes. The story is itself is nothing special, with basically none of the characters being really interesting apart from looks or imaginations of the player.

Sound-wiss the game seems, again, to use the good old Ninja assets. Typical running, swooshing and swooping sounds sound familiar practically way back to Tenchu 1, though Tenchu 1 still holds the throne in one other aspect of sound: music. Shinobido is not in any way a series of inspiring game music, and that remains true on the Vita. Luckily, custom soundtracks are no problem on this console, and so I've been playing most of the time with good old Tenchu 1 music instead of the game's own insignificant background tunes.

Graphics wise the game shows the Vita's more powerful hardware, but only to some extent. Generally, textures are more high resultion than before (yay bigger RAM) and introduce a few new shaders (namely water), but otherwise it is really just a port from PS2 days. Most sadly to me, there still is no dynamic light and shadow of any kind(shadows in Ninja games should be oh so important, no?), just rough area shadows baked into the environment textures. The draw distance seems to have increased, with basically no fov of distance, which is both nice and somewhat lessening the nightly atmosphere. Occasionally, when knocking over several physics objects, the framerate will take a plunge, but otherwise it remains stable.

In the end, my verdict is probably the same as most other reviewers': if you like the series or this kind of games in general, you'll find enough self-motivation the enjoy the game. Otherwise, stay away until it is either cheap or you are more interested. Hit me up if you have any more questions.

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