To unlock the debug menu you need to enter the following cheat. First of all make sure you are in-game, i.e. playing a level, then pause the game. Hold down L1 and R2 and press Up, Triangle, Down, X, Left, Square, Right, Circle. Release L1 and R2 and press L1, R1, L2, R2. If you are successful the paused image will disappear although the game remains still paused. Unpause the game. Now to open the debug menu press L2 and R2 together to open the Debug Main Menu.
Each part of the Main Menu is explained in detail by clicking the links below.
Debug Menu Main Page
Layout Enemy – Allows you to add enemies
Layout Item – Allows you to add items
File – Manipulate files
Charge Item – Add items to your inventory
Player – Controls various aspects for the level
Stage – Allows you to change stage
Thanks to Ninken for his original Debug FAQ which some areas of this guide have been adapted from.
Layout Enemy
Layout enemy is probably the most interesting and most complicated part of the debug menu. It enables you to add enemies to the stage.
Add Enemy
The add enemy option depends on which level you are playing.
Once you have added an enemy there are a whole host of options on how the character will react in different modes.
Step 1. Unaware mode (Blue “?” Ki status)
Pad 1 | Enemy assigned to controller 1 |
Pad 2 | Enemy assigned to controller 2 |
1A Trace | Enemy follows defined path (see Path Setting) |
1B Watch | Enemy rotates in a fixed position |
1C Random | Enemy walks randomly |
1D Ninja | Enemy walks randomly and on encountering a wall will jump and climb up (ninja only) |
1E Sleep | Enemy sleeps |
1F Chase | Enemy walks around as if they are agitated. |
Step 2. Alerted mode (Yellow “!” Ki status)
2A Confirm | Enemy looks in the direction of character |
2B Contact | Enemy approaches character |
Step 3. Spotted mode (Red “!!” Ki status)
3A Call Aid | Enemy will try and get attention of a stronger nearby enemy to be replaced by |
3B Atk-Chase | Enemy will chase and attack you until either one of you dies or you disappear |
3C Atk-Point | Enemy will approach character and fight from the point assigned |
3D Escape | Enemy is scared and runs away |
3E Atk-Area | Enemy attacks and returns to designated area |
3F Atk-Hitaway | Enemy attacks and retreats after sustaining one hit |
Step 4. Suspicious mode (Pink “!?” Ki Status)
4A Abandon | Enemy abandons search and returns to original Unaware mode |
4B Contact | Enemy guards the area which caused the !? status |
4C Chase | Enemy searches randomly |
Path Setting
Add | Adds a point for which the enemy to pass through |
Reset | Erases path of selected enemy |
Select | Selects enemy for whose path you which to define |
Other layout enemy options
Remove | Removes nearby enemy |
Reset | Resets set layout. Removes corpses and replaces with alive enemies |
Go | Test a new/current layout. Note that bosses and cinematics won’t work – instead use restart event from the File menu |
Clear All Enemies | Removes all enemies, with the exception of bosses |
Report | Provides information on current layout |
Select Camera Owner | Sets the camera view to an enemy. Has a tendancy to crash the game |
Path Setting | Defines path |
Layout Item
This menu allows you to place one item on the floor directly where your character is placed. Your character can then pick up and use the item. There is also the option to clear any placed items. The item translations are given below:
Shuriken – Throwing Star/Knife | Cosikimai – Colored Rice |
Smoke – Smoke Bomb | Happou – Super Shuriken |
Makibishi – Caltrop | Ninken – Dog Bone |
Fire – Grenade | Nemuricusuri – Sleeping Gas |
Jirai – Mine | Kaengeki – Fire Eater Scroll |
Kusuri – Healing Potion | Kawarimi – Resurrection Leaf |
Kacinawa – Grappling Hook | Coshinfuda – Protection Amulet |
Gun – Echigoya’s Gun Shot | Manebue – Decoy Whistle |
Yumi – Arrow | Hensin – Cameleon Spell |
Kaen – Fire Spitter | Shinsoku – Lightfoot Scroll |
Dokudango – Poison Rice | Lightning Bolt – Lightning Bolt |
Rikimarukochan – Shadow Decoy | The World – Teleportation |
File
Save
Allows you to save a modified level to your memory card
Load
Allows you to load a modified level from your memory card
Reload Stock Images
Unknown
Load Stock Layout
Load any of the three programmed layouts
Toggle Debug Print
Unknown
Play Stage Music
Plays Current Stage Music
Test Music
Plays dialogue, for a complete listing click here.
Stop Music
Stops Music
Event Update
Advances the level plot
Animation Update
Unknown
Animation Test
Test cinematic
Easy Game
Sets the difficulty to easy game
Normal Game
Sets the difficulty to normal game
Hard Game
Sets the difficulty to hard game
Charge item
This menu allows you to add either 10, 100 or an infinite (full) amount of a certain item to your inventory. The item translations are given below:
Shuriken – Throwing Star/Knife | Cosikimai – Colored Rice |
Smoke – Smoke Bomb | Happou – Super Shuriken |
Makibishi – Caltrop | Ninken – Dog Bone |
Fire – Grenade | Nemuricusuri – Sleeping Gas |
Jirai – Mine | Kaengeki – Fire Eater Scroll |
Kusuri – Healing Potion | Kawarimi – Resurrection Leaf |
Kacinawa – Grappling Hook | Coshinfuda – Protection Amulet |
Gun – Echigoya’s Gun Shot | Manebue – Decoy Whistle |
Yumi – Arrow | Hensin – Cameleon Spell |
Kaen – Fire Spitter | Shinsoku – Lightfoot Scroll |
Dokudango – Poison Rice | Lightning Bolt – Lightning Bolt |
Rikimarukochan – Shadow Decoy | The World – Teleportation |
Player
The Player sub-menu allows you to do four things:
Reset Position
Player is moved back to the original start position, though the level is not restarted.
Jump Position
You can move your player around the level using the left, right, up, down, L1 and L2 buttons. Confirm your position with the START button.
Restart Event
Level is restarted from your current character’s position.
Raise Dead
Ressurects main character after dying.
Stage
This section allows you to:
- go to the next stage/mission
- select a stage/mission
- change the language: English, French and German (UK version only)
- view information of you current stage score